Today's update, QUAKE LIVE Premium Pak 4, introduces 2 new arenas to
QUAKE LIVE, 20 new premium awards, and our first of many advanced server
options. While many changes are still planned for our new advanced
server options, we hope that everyone enjoys the new level of freedom
that we are now offering to Pro subscribers, the Premium players, and
the Standard users whom we hope you invite to Premium servers to check
out the content before upgrading! 
(오늘의 업데이트 소식입니다. 퀘이크라이브 프리미엄팩 4가 새롭게 업데이트 되었습니다. 퀘이크라이브의 맵 2개가 새롭게 추가되었고, 20가지의 새로운 프리미엄 어워드가 추가되었습니다. 그리고 우리는 서버 옵션의 변경에 첫번째인 프리미엄 유저와 스탠다드 유저가 자유롭게 한 레벨 안에서 즐길수 있는 시스템을 마련하였습니다.)
Premium Maps Added (프리미엄 맵 추가):
- Evolution (Small CA):
This small Rocket Arena 3 level crafted by Till Merker, author of Thunderstruck and Theatre of Pain, is an instant classic. Two open platforms at the top level provide light cover from direct fire, while a teleporter at the bottom of the map allows quick access to high ground. If you get caught at the bottom, you can attempt to make an escape toward the tunnels in the back of the map, but be careful that your opponent does not get the drop on you through the jumppad shaft in the back. Evolution is best played in Small Clan Arena, with up to 4 players.
- Three Story (Small CA):
Web Updates:This small Rocket Arena 3 level crafted by Mike Burbidge, author of Japanese Castles, has received a fresh coat of paint, and looks better than ever. A large building houses two jump pads to bring you up to the synonymous third story of the level. Here you are connected to perilous catwalks, which are especially dangerous with our new Premium Damage Through Floors match setting enabled. If the enemy has taken the high-ground, don't give up yet, as a tunnel wraps around the outer edge of the arena, leading into a building and up a level giving you position to mount an attack on any fortified position. Like Evolution, Three Story is best played in small Clan Arena matches.
- New advanced server launch features: Customize your premium match in more ways than before. Toggle power-ups, runes, damage through floors, ramp jumping, change gravity, weapon switch speed, and quad damage factor. More server settings will be available in future updates. (새로운 서버 런칭 : 프리미엄 매치에서 여러분은 전보다 더 많은 세팅을 할수 있습니다. 토글 파워업, 룬위치, 지붕데미지, 바닥데미지, 램프점핑, 중력치 변경, 무기 바꾸는 속도, 그리고 쿼드데미지의 양 입니다. 더 많은 서버 세팅은 추후 업데이트에 확인 하실수 있습니다.)
- 20 New Premium Awards: Premium and Pro users now have 20 new awards to set their sights on.(20개의 새로운 프리미엄 어워드가 생겼습니다 : 프리미엄 유저 그리고 프로 유저는 이제 20개의 새로운 어워드를 밝힐수 있게됩니다.)
- Added Awards to Recognize Past Events: QuakeCon 2008, 2009, 2010; DreamHack Summer 2010; IEM5 NA, IEM5 Gamescom (어워드에 지난 이벤트들을 추가합니다. : 퀘이콘 2008, 2009, 2010 : 드림핵 섬머 2010; IEM5 NA, IEM5게임스컴 어워드를 추가합니다.)
- New employee awards for playing alongside the Quake Live staff.(새로운 Quake Live 스탭들 어워드를 퀘이크 라이브에 추가합니다. )
- Fixed Default Values: Found and resolved the issue that was causing some default values to be improperly set. New users or existing users who use the 'Reset Settings Defaults' will now have the correct default values for: autoswitch, color1, color2, forceEnemyModel, fov, hitbeep, sensitivity, and rate.(디폴트 세팅 오류가 수정되었습니다. : 지금까지 알려져와서 수정된 부분이랑, 저희가 찾은 부분들 디폴트시 변경되지 않았던 세팅들을 제대로 변경하기 위해 수정하였습니다. 새로운 유저나 리셋 세팅 디폴트를 누른 유저에게 이제는 정확하게 초기화가 될것입니다. 오토스위치, 칼라1, 칼라2, 포스에너미모델, 포브, 힛빞, 센시, 그리고 레이트가 제대로 변경될것입니다.)
- Changed training process: The once-mandatory match against Crash has been completely removed. New players are now placed in an assessment period before skill matching begins to take place. (트레이닝 프로세스가 수정되었습니다. : 무조건 처음 시작할때 크래쉬와 한번 경기를 해야되는것이 삭제되었습니다. 그리고 이제 새로운 플레이어는 스킬 매치 하기전에 자신이 원하는 장소로 이동할수있습니다.)
- Various back-end changes to improve search-engine visibility and optimizations. This will eventually allow Google and other search engines to index the whole site, including player profiles. (서칭엔진에 제대로 확인 되도록 수정되었습니다.)
Notable Map Updates:
- Inner Sanctums - Added ceiling supports to lower red entrance hall, that existed only on blue side.
- Overkill - Fixed clipping in teleporter side hall that could cause players to get stuck.
- Purgatory - Restored missing 50hp at BS, Fixed columns at RA
- Retribution - Fixed a clip in the 'back hallway' that could cause players to get stuck.
- Sacellum - Fixed & relaxed clipping near building rooftops.
- Solid - Fixed misaligned and misplaced textures.
- Window Pain - Fixed issue that was causing RL to not spawn
Infrastructure Changes:
- We have migrated our database over to an entirely new back-end system. This should not affect site functionality, and everything should work as it did before.
- Various back-end daemons have been brought out of the database into their own subsystems for scalability.



